shape-rendering
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
The shape-rendering
CSS property provides hints to the renderer about what tradeoffs to make when rendering shapes like paths, circles, or rectangles.
It only has an effect on the <circle>
, <ellipse>
, <line>
, <path>
, <polygon>
, <polyline>
, and <rect>
elements. If explicitly declared, the value of the CSS property overrides the any values of the element's shape-rendering
attribute.
Syntax
shape-rendering: auto;
shape-rendering: crispEdges;
shape-rendering: geometricPrecision;
shape-rendering: optimizeSpeed;
/* Global values */
shape-rendering: inherit;
shape-rendering: initial;
shape-rendering: revert;
shape-rendering: revert-layer;
shape-rendering: unset;
Values
The <length>
and <percentage>
values denote the horizontal center of the circle or ellipse.
auto
-
This value directs the user agents to make tradeoffs in order to balance speed, edge crispness, and geometric precision, with geometric precision given more importance than speed and edge crispness.
crispEdges
-
This value directs the user agent to emphasize edge contrast over geometric precision or rendering speed. The final rendering is likely to skip techniques such as anti-aliasing. It may also adjust line positions and line widths in order to align edges with device pixels.
geometricPrecision
-
This value directs the user agent to emphasize geometric precision over speed or crisp edges. The final rendering may involve techniques such as anti-aliasing.
optimizeSpeed
-
This value directs the user agent to emphasize rendering speed over geometric precision or edge crispness. The final rendering is likely to skip techniques such as anti-aliasing.
Formal definition
Initial value | auto |
---|---|
Applies to | <circle> , <ellipse> , <line> , <path> , <polygon> , <polyline> , and <rect> elements in an svg |
Inherited | no |
Computed value | as specified |
Animation type | discrete |
Formal syntax
Example
To show the different renderings, we create a set of four ellipses of equal size and shape.
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 400 120">
<ellipse cx="50" cy="60" rx="40" ry="60" />
<ellipse cx="150" cy="60" rx="40" ry="60" />
<ellipse cx="250" cy="60" rx="40" ry="60" />
<ellipse cx="350" cy="60" rx="40" ry="60" />
</svg>
We then apply the four values of shape-rendering
, one per ellipse.
ellipse:nth-of-type(1) {
shape-rendering: crispEdges;
}
ellipse:nth-of-type(2) {
shape-rendering: geometricPrecision;
}
ellipse:nth-of-type(3) {
shape-rendering: optimizeSpeed;
}
ellipse:nth-of-type(4) {
shape-rendering: auto;
}
The resulting SVG is shown here. The first and third ellipses (counting from left to right) are more likely to show jagged edges, whereas the second should have a smoother appearance. The fourth and last ellipse's appearance will be dictated by the specific tradeoffs made by the user agent you use to view the example.
Specifications
Specification |
---|
Scalable Vector Graphics (SVG) 2 # ShapeRendering |
Browser compatibility
BCD tables only load in the browser
See also
- SVG
shape-rendering
attribute