WebGL2RenderingContext.getFragDataLocation()

The WebGL2RenderingContext.getFragDataLocation() method of the WebGL 2 API returns the binding of color numbers to user-defined varying out variables.

Syntax

GLint gl.getFragDataLocation(program, name);

Parameters

program

A WebGLProgram to query.

name

A DOMString specifying the name of the user-defined varying out variable.

Return value

A GLint indicating the assigned color number binding, or -1 otherwise.

Examples

// program is a linked WebGLProgram

gl.getFragDataLocation(program, 'fragColor');

Specifications

Specification
WebGL 2.0 Specification (WebGL 2.0)
# 3.7.7

Browser compatibility

BCD tables only load in the browser

See also