WebGL2RenderingContext.vertexAttribI4[u]i[v]()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.vertexAttribI4[u]i[v]() methods of the WebGL 2 API specify integer values for generic vertex attributes.

Syntax

void gl.vertexAttribI4i(index, v0, v1, v2, v3);
void gl.vertexAttribI4ui(index, v0, v1, v2, v3);

void gl.vertexAttribI4iv(index, value);
void gl.vertexAttribI4uiv(index, value);

Parameters

index
A GLuint specifying the position of the vertex attribute to be modified.
v0, v1, v2, v3
An integer Number for the vertex attribute value.
value

Uint32Array or Int32Array for integer vector vertex attribute values.

Return value

None.

Examples

gl.vertexAttribI4i(a_foobar, 10);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'vertexAttribI' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glVertexAttribI' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
WebGL2RenderingContext.vertexAttribI4iNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4uiNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4ivNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4uivNo support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
WebGL2RenderingContext.vertexAttribI4iNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4uiNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4ivNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.vertexAttribI4uivNo supportNo supportNo supportNo supportNo supportNo supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,