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WebGL2RenderingContext.vertexAttribI4[u]i[v]()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.vertexAttribI4[u]i[v]() methods of the WebGL 2 API specify integer values for generic vertex attributes.

Syntax

void gl.vertexAttribI4i(index, v0, v1, v2, v3);
void gl.vertexAttribI4ui(index, v0, v1, v2, v3);

void gl.vertexAttribI4iv(index, value);
void gl.vertexAttribI4uiv(index, value);

Parameters

index
A GLuint specifying the position of the vertex attribute to be modified.
v0, v1, v2, v3
An integer Number for the vertex attribute value.
value

Uint32Array/Int32Array or sequences of GLuint/ GLint for integer vector vertex attribute values.

Return value

None.

Examples

gl.vertexAttribI4i(a_foobar, 10);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'vertexAttribI' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glVertexAttribI' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support56 No51 No43 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support5858 No5143 No7.0

See also

Document Tags and Contributors

Contributors to this page: fscholz, teoli
Last updated by: fscholz,