WebGL2RenderingContext: vertexAttribI4[u]i[v]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.vertexAttribI4[u]i[v]() methods of the WebGL 2 API specify integer values for generic vertex attributes.

Syntax

js
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
vertexAttribI4uiv(index, value)

Parameters

index

A GLuint specifying the position of the vertex attribute to be modified.

v0, v1, v2, v3

An integer Number for the vertex attribute value.

value

A Uint32Array/Int32Array or sequences of GLuint/ GLint for integer vector vertex attribute values.

Return value

None (undefined).

Examples

js
gl.vertexAttribI4i(a_foobar, 10);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.8

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
vertexAttribI4i

Legend

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Full support
Full support

See also