WebGL2RenderingContext: vertexAttribI4[u]i[v]() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer
values for generic vertex attributes.
Syntax
js
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
vertexAttribI4uiv(index, value)
Parameters
index
-
A
GLuint
specifying the position of the vertex attribute to be modified. v0
,v1
,v2
,v3
-
An integer
Number
for the vertex attribute value. value
-
A
Uint32Array
/Int32Array
or sequences ofGLuint
/GLint
for integer vector vertex attribute values.
Return value
None (undefined
).
Examples
js
gl.vertexAttribI4i(a_foobar, 10);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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vertexAttribI4i |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.