WebGL2RenderingContext: uniformBlockBinding() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniformBlockBinding()
method
of the WebGL 2 API assigns binding points
for active uniform blocks.
Syntax
js
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
Parameters
program
-
A
WebGLProgram
containing the active uniform block whose binding to assign. uniformBlockIndex
-
A
GLuint
specifying the index of the active uniform block within the program. uniformBlockBinding
-
A
GLuint
specifying the binding point to which to bind the uniform block.
Return value
None (undefined
).
Examples
js
gl.uniformBlockBinding(program, 0, 1);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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uniformBlockBinding |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.