This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.
void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
WebGLProgramcontaining the active uniform block whose binding to assign.
GLuintspecifying the index of the active uniform block within the program.
GLuintspecifying the binding point to which to bind the uniform block.
gl.uniformBlockBinding(program, 0, 1);
The definition of 'uniformBlockBinding' in that specification.
|Editor's Draft||Initial definition for WebGL.|
|OpenGL ES 3.0
The definition of 'glUniformBlockBinding' in that specification.
|Standard||Man page of the (similar) OpenGL API.|
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
|Basic Support||No support1||No support||51.0||No support||No support||No support||No support|
|Feature||Android||Chrome for Android||Edge Mobile||Firefox for Android||IE Mobile||Opera Mobile||Safari Mobile|
|Basic Support||No support||No support||No support||No support||No support||No support||No support|
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.