WebGL2RenderingContext.uniformBlockBinding()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);

Parameters

program
A WebGLProgram containing the active uniform block whose binding to assign.
uniformBlockIndex
A GLuint specifying the index of the active uniform block within the program.
uniformBlockBinding
A GLuint specifying the binding point to which to bind the uniform block.

Return value

None.

Examples

gl.uniformBlockBinding(program, 0, 1);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'uniformBlockBinding' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniformBlockBinding' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support56 No51 No43 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support5858 No51 No43 No

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,