WebGL2RenderingContext.uniformBlockBinding()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);

Parameters

program
A WebGLProgram containing the active uniform block whose binding to assign.
uniformBlockIndex
A GLuint specifying the index of the active uniform block within the program.
uniformBlockBinding
A GLuint specifying the binding point to which to bind the uniform block.

Return value

None.

Examples

gl.uniformBlockBinding(program, 0, 1);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'uniformBlockBinding' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniformBlockBinding' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic SupportNo support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic SupportNo supportNo supportNo supportNo supportNo supportNo supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,