WebGLRenderingContext.linkProgram()

The WebGLRenderingContext interface's linkProgram() method links a given WebGLProgram, completing the process of preparing the GPU code for the program's fragment and vertex shaders.

Syntax

linkProgram(program)

Parameters

program

The WebGLProgram to link.

Return value

None (undefined).

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw new Error('Could not compile WebGL program. \n\n' + info);
}

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also