The WebGL2RenderingContext.vertexAttribDivisor()
method
of the WebGL 2 API modifies the rate at
which generic vertex attributes advance when rendering multiple instances of primitives
with gl.drawArraysInstanced()
and
gl.drawElementsInstanced()
.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method,
too.
Syntax
void gl.vertexAttribDivisor(index, divisor);
Parameters
Return value
None.
Examples
gl.vertexAttribDivisor(0, 2);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'vertexAttribDivisor' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glVertexAttribDivisor' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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