WebGL2RenderingContext.bindSampler()

The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a passed WebGLSampler object to the texture unit at the passed index.

Syntax

void gl.bindSampler(unit, sampler);

Parameters

unit
A GLuint specifying the index of the texture unit to which to bind the sampler to.
sampler
A WebGLSampler object to bind.

Return value

None.

Examples

var sampler = gl.createSampler();
gl.bindSampler(0, sampler);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'bindSampler' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glBindSampler' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

BCD tables only load in the browser

See also