WebGL2RenderingContext.bindSampler()
The WebGL2RenderingContext.bindSampler()
method of the WebGL 2 API binds a
passed WebGLSampler
object to the texture unit at the passed index.
Syntax
void gl.bindSampler(unit, sampler);
Parameters
- unit
- A
GLuint
specifying the index of the texture unit to which to bind the sampler to. - sampler
- A
WebGLSampler
object to bind.
Return value
None.
Examples
var sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindSampler' in that specification. |
Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glBindSampler' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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