WebGL2RenderingContext.bindBufferBase()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

void gl.bindBufferBase(target, index, buffer);

Parameters

target
A Glenum specifying the target for the bind operation. Possible values:
  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index
A GLuint specifying the index of the target.
buffer
A WebGLBuffer which to bind to the binding point (target).

Return value

None.

Examples

gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'bindBufferBase' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glBindBufferBase' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support56 No51 No43 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support5858 No5143 No7.0

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,