WebGL2RenderingContext.bindBufferBase()

The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

void gl.bindBufferBase(target, index, buffer);

Parameters

target
A Glenum specifying the target for the bind operation. Possible values:
  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index
A GLuint specifying the index of the target.
buffer
A WebGLBuffer which to bind to the binding point (target).

Return value

None.

Examples

gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'bindBufferBase' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glBindBufferBase' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

BCD tables only load in the browser

See also