WebGL2RenderingContext.uniformMatrix[234]x[234]fv()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.

There are no 2x2, 3x3, and 4x4 versions of this method. They are abbreviated in 2, 3, and 4, respectively. See the syntax below.

Syntax

void gl.uniformMatrix2fv(location, transpose, value);
void gl.uniformMatrix2x3fv(location, transpose, value);
void gl.uniformMatrix2x4fv(location, transpose, value);
void gl.uniformMatrix3x2fv(location, transpose, value);
void gl.uniformMatrix3fv(location, transpose, value);
void gl.uniformMatrix3x4fv(location, transpose, value);
void gl.uniformMatrix4x2fv(location, transpose, value);
void gl.uniformMatrix4x3fv(location, transpose, value);
void gl.uniformMatrix4fv(location, transpose, value);

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
transpose
A GLboolean specifying whether to transpose the matrix. Must be false.
value
A Float32Array of float values.

Return value

None.

Examples

gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'uniformMatrix' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniformMatrix' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
WebGL2RenderingContext.uniformMatrix2fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix2x3fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix2x4fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3x2fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3x4fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4x2fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4x3fvNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4fvNo support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
WebGL2RenderingContext.uniformMatrix2fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix2x3fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix2x4fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3x2fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix3x4fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4x2fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4x3fvNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.uniformMatrix4fvNo supportNo supportNo supportNo supportNo supportNo supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,