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This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.drawArraysInstanced() method of the WebGL 2 API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.


void gl.drawArraysInstanced(mode, first, count, instanceCount);


A GLenum specifying the type primitive to render. Possible values are:
  • gl.POINTS: Draws a single dot.
  • gl.LINE_STRIP: Draws a straight line to the next vertex.
  • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
  • gl.LINES: Draws a line between a pair of vertices.
  • gl.TRIANGLES: Draws a triangle for a group of three vertices.
A GLint specifying the starting index in the array of vector points.
A GLsizei specifying the number of indices to be rendered.
A GLsizei specifying the number of instances of the range of elements to execute.

Return value



gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);


Specification Status Comment
WebGL 2.0
The definition of 'drawArraysInstanced' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glDrawArraysInstanced' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeFirefoxEdgeInternet ExplorerOperaSafari
Basic Support5651.0(No)(No)43(No)
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support(No)(No)(No)(No)(No)(No)(No)

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,