The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with
WebGLUniformLocation objects, the following methods of the
WebGLRenderingContext are useful:
const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); const location = gl.getUniformLocation(WebGLProgram, 'uniformName');
|WebGL Specification |
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