This tutorial will help get you started using SVG.
SVG is similar in scope to Adobe's proprietary Flash technology, but what distinguishes SVG from Flash is that it is a W3C recommendation (i.e., a standard) and that it is XML-based as opposed to a closed binary format. It is explicitly designed to work with other W3C standards such as CSS, DOM and SMIL.
- SVG element reference
- Get details about each SVG element.
- SVG attribute reference
- Get details about each SVG attribute.
- SVG DOM interface reference
- Get details about the whole SVG DOM API.
- Applying SVG effects to HTML content
- SVG in Mozilla
- Notes and information on how SVG is implemented in Mozilla.
- Google Maps (route overlay) & Docs (spreadsheet charting)
- SVG bubble menus
- SVG authoring guidelines
- An overview of the Mozilla SVG Project
- Frequently asked questions regarding SVG and Mozilla
- Slides and demos from talk on SVG and Mozilla at SVG Open 2009
- SVG as an image
- SVG animation with SMIL
- SVG art gallery
- More samples (SVG Samples croczilla.com, carto.net)
Animation and interactions
- Some real eye-candy SVG at svg-wow.org
- Firefox extension (Grafox) to add a subset of SMIL animation support
- Interactive photos manipulation
- HTML transformations using SVG's
Mapping, charting, games & 3D experiments
While a little SVG can go a long way to enhanced web content, here are some examples of heavy SVG usage.