The WebGLVertexArrayObject
interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject
objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
WebGL 1: The OES_vertex_array_object
extension allows you to use vertex array objects in a WebGL 1 context.
Examples
var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLVertexArrayObject' in that specification. |
Editor's Draft | Initial definition. |
Browser compatibility
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