The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.

When working with WebGLVertexArrayObject objects, the following methods are useful:

WebGL 1: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.


var vao = gl.createVertexArray();

// ...
// calls to bindBuffer or vertexAttribPointer 
// which will be "recorded" in the VAO
// ...


Specification Status Comment
WebGL 2.0
The definition of 'WebGLVertexArrayObject' in that specification.
Editor's Draft Initial definition.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support56 No51 No43 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support5858 No51 No43 No

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,