WebGL2RenderingContext: getActiveUniforms() method
        
        
          
                Baseline
                
                  Widely available
                
                
              
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getActiveUniforms() method of
the WebGL 2 API retrieves information about
active uniforms within a WebGLProgram.
Syntax
getActiveUniforms(program, uniformIndices, pname)
Parameters
program- 
A
WebGLProgramcontaining the active uniforms. uniformIndices- 
An
ArrayofGLuintspecifying the indices of the active uniforms to query. pname- 
A
GLenumspecifying which information to query. Possible values:gl.UNIFORM_TYPE- 
Returns an
ArrayofGLenumindicating the types of the uniforms. gl.UNIFORM_SIZE- 
Returns an
ArrayofGLuintindicating the sizes of the uniforms. gl.UNIFORM_BLOCK_INDEX- 
Returns an
ArrayofGLintindicating the block indices of the uniforms. gl.UNIFORM_OFFSET- 
Returns an
ArrayofGLintindicating the uniform buffer offsets. gl.UNIFORM_ARRAY_STRIDE- 
Returns an
ArrayofGLintindicating the strides between the elements. gl.UNIFORM_MATRIX_STRIDE- 
Returns an
ArrayofGLintindicating the strides between columns of a column-major matrix or a row-major matrix. gl.UNIFORM_IS_ROW_MAJOR- 
Returns an
ArrayofGLbooleanindicating whether each of the uniforms is a row-major matrix or not. 
 
Return value
Depends on which information is requested using the pname parameter.
Examples
const uniformIndices = gl.getUniformIndices(program, [
  "UBORed",
  "UBOGreen",
  "UBOBlue",
]);
const uniformOffsets = gl.getActiveUniforms(
  program,
  uniformIndices,
  gl.UNIFORM_OFFSET,
);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification> # 3.7.16>  | 
            
Browser compatibility
Loading…