WebGLTexture

The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.

Description

The WebGLTexture object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLTexture objects, the following methods of the WebGLRenderingContext are useful:

Examples

Creating a texture

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var texture = gl.createTexture();

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLTexture' in that specification.
Recommendation Initial definition.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic Support912411125.1
Available in workers No No441 No No No
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support (Yes)25 (Yes) (Yes)11128.1
Available in workers No No No No No No No

1. From version 44: this feature is behind the gfx.offscreencanvas.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

See also

Document Tags and Contributors

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 Contributors to this page: fscholz, nmve, teoli
 Last updated by: fscholz,