WebGLShaderPrecisionFormat

Baseline Widely available *

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

* Some parts of this feature may have varying levels of support.

Note: This feature is available in Web Workers.

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Instance properties

WebGLShaderPrecisionFormat.rangeMin Read only

The base 2 log of the absolute value of the minimum value that can be represented.

WebGLShaderPrecisionFormat.rangeMax Read only

The base 2 log of the absolute value of the maximum value that can be represented.

WebGLShaderPrecisionFormat.precision Read only

The number of bits of precision that can be represented. For integer formats this value is always 0.

Examples

A WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }

Specifications

Specification
WebGL Specification
# 5.12

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
WebGLShaderPrecisionFormat
precision
rangeMax
rangeMin
Available in workers
Experimental

Legend

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Full support
Full support
No support
No support
Experimental. Expect behavior to change in the future.

See also