WebGL2RenderingContext.createVertexArray()
The WebGL2RenderingContext.createVertexArray()
method of
the WebGL 2 API creates and initializes a
WebGLVertexArrayObject
object that represents a vertex array object (VAO)
pointing to vertex array data and which provides names for different sets of vertex
data.
Syntax
WebGLVertexArrayObject gl.createVertexArray();
Parameters
None.
Return value
A WebGLVertexArrayObject
representing a vertex array object (VAO) which
points to vertex array data.
Examples
var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'createVertexArray' in that specification. |
Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glGenVertexArrays' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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