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WebGL2RenderingContext.createVertexArray()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.createVertexArray() method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.

Syntax

WebGLVertexArrayObject gl.createVertexArray();

Parameters

None.

Return value

A WebGLVertexArrayObject representing a vertex array object (VAO) which points to vertex array data.

Examples

var vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// ...
// calls to bindBuffer or vertexAttribPointer 
// which will be "recorded" in the VAO
// ...

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'createVertexArray' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glGenVertexArrays' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support56 No51 No43 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic support5858 No51 No43 No

See also

Document Tags and Contributors

 Contributors to this page: fscholz, teoli
 Last updated by: fscholz,