WebGL2RenderingContext: createVertexArray() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.createVertexArray()
method of
the WebGL 2 API creates and initializes a
WebGLVertexArrayObject
object that represents a vertex array object (VAO)
pointing to vertex array data and which provides names for different sets of vertex
data.
Syntax
js
createVertexArray()
Parameters
None.
Return value
A WebGLVertexArrayObject
representing a vertex array object (VAO) which
points to vertex array data.
Examples
js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.17 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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createVertexArray |
Legend
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- Full support
- Full support
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