WebGL2RenderingContext.getInternalformatParameter()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.getInternalformatParameter() method of the WebGL 2 API returns information about implementation-dependent support for internal formats.

Syntax

any gl.getInternalformatParameter(target, internalformat, pname);

Parameters

target
A Glenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
internalformat
A GLenum specifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format).
pname
A GLenum specifying the type of information to query. Possible values:
  • gl.SAMPLES: Returns a Int32Array containing sample counts supported for internalformat in descending order.

Return value

Depends on the requested information (as specified with pname). It is an Int32Array if pname is gl.SAMPLES.

Examples

var samples = gl.getInternalformatParameter(gl.RENDERBUFFER, 
                                            gl.RGBA8, gl.SAMPLES);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'getInternalFormatParameter' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glGetInternalformativ' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic SupportNo support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic SupportNo supportNo supportNo supportNo supportNo supportNo supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,