WebGL2RenderingContext: samplerParameter[if]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.

Syntax

js
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)

Parameters

sampler

A WebGLSampler object.

pname

A GLenum specifying which parameter to set. Possible values:

gl.TEXTURE_COMPARE_FUNC

A GLenum specifying the texture comparison function.

gl.TEXTURE_COMPARE_MODE

A GLenum specifying the texture comparison mode.

gl.TEXTURE_MAG_FILTER

A GLenum specifying the texture magnification filter.

gl.TEXTURE_MAX_LOD

A GLfloat specifying the maximum level-of-detail value.

gl.TEXTURE_MIN_FILTER

A GLenum specifying the texture minification filter

gl.TEXTURE_MIN_LOD

A GLfloat specifying the minimum level-of-detail value.

gl.TEXTURE_WRAP_R

A GLenum specifying the texture wrapping function for the texture coordinate r.

gl.TEXTURE_WRAP_S

A GLenum specifying the texture wrapping function for the texture coordinate s.

gl.TEXTURE_WRAP_T

A GLenum specifying the texture wrapping function for the texture coordinate t.

param

A GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.

Return value

None (undefined).

Examples

js
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.13

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
samplerParameteri

Legend

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Full support
Full support

See also