The WebGL2RenderingContext.samplerParameter[if]()
methods
of the WebGL 2 API set
WebGLSampler
parameters.
Syntax
void gl.samplerParameteri(sampler, pname, param);
void gl.samplerParameterf(sampler, pname, param);
Parameters
sampler
- A
WebGLSampler
object. pname
- A
GLenum
specifying which parameter to set. Possible values:gl.TEXTURE_COMPARE_FUNC
: AGLenum
specifying the texture comparison function.gl.TEXTURE_COMPARE_MODE
: AGLenum
specifying the texture comparison mode.gl.TEXTURE_MAG_FILTER
: AGLenum
specifying the texture magnification filter.gl.TEXTURE_MAX_LOD
: AGLfloat
specifying the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER
: AGLenum
specifying the texture minification filtergl.TEXTURE_MIN_LOD
: AGLfloat
specifying the minimum level-of-detail value.gl.TEXTURE_WRAP_R
: AGLenum
specifying the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S
: AGLenum
specifying the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T
: AGLenum
specifying the texture wrapping function for the texture coordinate t.
param
- A
GLint
(samplerParameteri
) or aGLfloat
(samplerParameterf
) specifying a value forpname
.
Return value
None.
Examples
var sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
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