WebGL2RenderingContext.samplerParameter[if]()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.

Syntax

void gl.samplerParameteri(sampler, pname, param);
void gl.samplerParameterf(sampler, pname, param);

Parameters

sampler
A WebGLSampler object.
pname
A GLenum specifying which parameter to set. Possible values:
  • gl.TEXTURE_COMPARE_FUNC: A GLenum specifying the texture comparison function.
  • gl.TEXTURE_COMPARE_MODE: A GLenum specifying the texture comparison mode.
  • gl.TEXTURE_MAG_FILTER: A GLenum specifying the texture magnification filter.
  • gl.TEXTURE_MAX_LOD: A GLfloat specifying the maximum level-of-detail value.
  • gl.TEXTURE_MIN_FILTER: A GLenum specifying the texture minification filter
  • gl.TEXTURE_MIN_LOD: A GLfloat specifying the minimum level-of-detail value.
  • gl.TEXTURE_WRAP_R: A GLenum specifying the texture wrapping function for the texture coordinate r.
  • gl.TEXTURE_WRAP_S: A GLenum specifying the texture wrapping function for the texture coordinate s.
  • gl.TEXTURE_WRAP_T: A GLenum specifying the texture wrapping function for the texture coordinate t.
param
A GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.

Return value

None.

Examples

var sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

Specifications

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
WebGL2RenderingContext.samplerParameteriNo support1No support51.0No supportNo supportNo supportNo support
WebGL2RenderingContext.samplerParameterfNo support1No support51.0No supportNo supportNo supportNo support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
WebGL2RenderingContext.samplerParameteriNo supportNo supportNo supportNo supportNo supportNo supportNo support
WebGL2RenderingContext.samplerParameterfNo supportNo supportNo supportNo supportNo supportNo supportNo support

1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,