OES_vertex_array_object extension

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2018.

The OES_vertex_array_object extension is part of the WebGL API and provides vertex array objects (VAOs) which encapsulate vertex array states. These objects keep pointers to vertex data and provide names for different sets of vertex data.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default and the constants and methods are available without the OES_ suffix.

Constants

This extension exposes one new constant, which can be used in the gl.getParameter() method:

ext.VERTEX_ARRAY_BINDING_OES

Returns a WebGLVertexArrayObject object when used in the gl.getParameter() method as the pname parameter.

Instance methods

This extension exposes four new methods.

ext.createVertexArrayOES()

Creates a new WebGLVertexArrayObject.

ext.deleteVertexArrayOES()

Deletes a given WebGLVertexArrayObject.

ext.isVertexArrayOES()

Returns true if a given object is a WebGLVertexArrayObject.

ext.bindVertexArrayOES()

Binds a given WebGLVertexArrayObject to the buffer.

Examples

js
const oes_vao_ext = gl.getExtension("OES_vertex_array_object");
const vao = oes_vao_ext.createVertexArrayOES();
oes_vao_ext.bindVertexArrayOES(vao);

// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …

Specifications

Specification
WebGL OES_vertex_array_object Khronos Ratified Extension Specification

Browser compatibility

BCD tables only load in the browser

See also