WebGL2RenderingContext.invalidateFramebuffer()

The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.

Syntax

void gl.invalidateFramebuffer(target, attachments);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
  • gl.DRAW_FRAMEBUFFER: Equivalent to gl.FRAMEBUFFER.
  • gl.READ_FRAMEBUFFER: Used as a source for reading operations.
attachments
An Array of GLenum specifying the attachment points to invalidate. Possible values:
  • gl.COLOR_ATTACHMENT{0-15}: Invalidates one of the framebuffer's color buffers.
  • gl.DEPTH_ATTACHMENT: Invalidates the framebuffer's depth buffer.
  • gl.STENCIL_ATTACHMENT: Invalidates the framebuffer's stencil buffer.
  • gl.DEPTH_STENCIL_ATTACHMENT: Invalidates both the framebuffer's depth and stencil buffer.

Return value

None.

Examples

gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER,
                         [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'invalidateFramebuffer' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glInvalidateFramebuffer' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

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See also