The WebGLActiveInfo interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getActiveAttrib()
and WebGLRenderingContext.getActiveUniform()
methods.
Properties
WebGLActiveInfo.name
- The read-only name of the requested variable.
WebGLActiveInfo.size
- The read-only size of the requested variable.
WebGLActiveInfo.type
- The read-only type of the requested variable.
Examples
A WebGLActiveInfo
object is returned by:
WebGLRenderingContext.getActiveAttrib()
WebGLRenderingContext.getActiveUniform()
orWebGL2RenderingContext.getTransformFeedbackVarying()
WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram? program, GLuint index)
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLActiveInfo' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.