WebGL2RenderingContext.getUniformIndices()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.getUniformIndices() method of the WebGL 2 API retrieves the indices of a number of uniforms within a WebGLProgram.

Syntax

sequence<GLuint> gl.getUniformIndices(program, uniformNames);

Parameters

program
A WebGLProgram containing uniforms whose indices to query.
uniformNames
An Array of DOMString specifying the names of the uniforms to query.

Return value

An Array of GLuint containing the uniform indices.

Examples

var uniformIndices = gl.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'getUniformIndices' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glGetUniformIndices' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome Full support 56Edge No support NoFirefox Full support 51IE No support NoOpera Full support 43Safari No support NoWebView Android Full support 58Chrome Android Full support 58Edge Mobile No support NoFirefox Android Full support 51Opera Android Full support 43Safari iOS No support NoSamsung Internet Android Full support 7.0

Legend

Full support  
Full support
No support  
No support

See also

Document Tags and Contributors

Contributors to this page: fscholz, nmve, teoli
Last updated by: fscholz,