WebGL2RenderingContext.readBuffer()
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the
source for pixels for subsequent calls to
copyTexImage2D
,
copyTexSubImage2D
,
copyTexSubImage3D
or
readPixels
.
Syntax
void gl.readBuffer(src);
Parameters
src
- A
GLenum
specifying a color buffer. Possible values:gl.BACK
: Reads from the back color buffer.gl.NONE
: Reads from no color buffer.gl.COLOR_ATTACHMENT{0-15}
: Reads from one of the 16 color attachment buffers.
Return value
None.
Examples
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'readBuffer' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glReadBuffer' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
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The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.