WebGL2RenderingContext: clientWaitSync() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.clientWaitSync() method of the WebGL 2 API blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

Syntax

js
clientWaitSync(sync, flags, timeout)

Parameters

sync

A WebGLSync object on which to wait on.

flags

A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. May be gl.SYNC_FLUSH_COMMANDS_BIT.

timeout

A GLint64 specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL.

Return value

A GLenum indicating the sync object's status.

  • gl.ALREADY_SIGNALED: Indicates that the sync object was signaled when this method was called.
  • gl.TIMEOUT_EXPIRED: Indicates that the timeout time passed and that the sync object did not become signaled.
  • gl.CONDITION_SATISFIED: Indicates that the sync object was signaled before the timeout expired.
  • gl.WAIT_FAILED: Indicates that an error occurred during the execution.

Examples

js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.14

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
clientWaitSync

Legend

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Full support
Full support

See also