GLenum gl.clientWaitSync(sync, flags, timeout);
WebGLSyncobject on which to wait on.
GLbitfieldspecifying a bitwise combination of flags controlling the flushing behavior. May be
GLint64specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than
GLenum indicating the sync object's status.
gl.ALREADY_SIGNALED: Indicates that the sync object was signaled when this method was called.
gl.TIMEOUT_EXPIRED: Indicates that the
timeouttime passed and that the sync object did not become signaled.
gl.CONDITION_SATISFIED: Indicates that the sync object was signaled before the
gl.WAIT_FAILED: Indicates that an error occurred during the execution.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); var status = gl.clientWaitSync(sync, 0, 0);
The definition of 'clientWaitSync' in that specification.
|Editor's Draft||Initial definition for WebGL.|
|OpenGL ES 3.0
The definition of 'glClientWaitSync' in that specification.
|Standard||Man page of the (similar) OpenGL API.|
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