WebGLRenderingContext.validateProgram()

The WebGLRenderingContext.validateProgram() method of the WebGL API validates a WebGLProgram. It checks if it is successfully linked and if it can be used in the current WebGL state.

Syntax

void gl.validateProgram(program);

Parameters

program
A WebGLProgram to validate.

Return value

None.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.validateProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw "Could not compile WebGL program. \n\n" + info;
}

gl.useProgram(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'validateProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glValidateProgram' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support9124.011125.1No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25(Yes)4.011128.1

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,