WebGL2RenderingContext: drawingBufferColorSpace property
Baseline 2024
Newly available
Since October 2024, this feature works across the latest devices and browser versions. This feature might not work in older devices or browsers.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.drawingBufferColorSpace
property specifies the color space of the WebGL drawing buffer. Along with the default (srgb
), the display-p3
color space can be used.
See WebGL2RenderingContext.unpackColorSpace
for specifying the color space for textures.
Value
This property can have the following values:
"srgb"
selects the sRGB color space. This is the default value."display-p3"
selects the display-p3 color space.
If an invalid value is specified, then the value of drawingBufferColorSpace
will remain unchanged.
Examples
Setting the drawing buffer color space to draw a Display P3 red
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.drawingBufferColorSpace = "display-p3";
gl.clearColor(1, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
Specifications
Specification |
---|
WebGL Specification # DOM-WebGLRenderingContext-drawingBufferColorSpace |
Browser compatibility
BCD tables only load in the browser