The WebGLSampler interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture access inside of a shader.

When working with WebGLSampler objects, the following methods of the WebGL2RenderingContext are useful:


Creating a WebGLSampler object

in this example, gl must be a WebGL2RenderingContext. WebGLSampler objects are not available in WebGL 1.

var sampler = gl.createSampler();


Specification Status Comment
WebGL 2.0
The definition of 'WebGLSample' in that specification.
Editor's Draft Initial definition.

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