The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
WebGLFramebuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with
WebGLFramebuffer objects, the following methods of the
WebGLRenderingContext are useful:
const canvas = document.getElementById('canvas'); const gl = canvas.getContext('webgl'); const buffer = gl.createFramebuffer();
|WebGL Specification |
BCD tables only load in the browser