WebGL2RenderingContext.renderbufferStorageMultisample()

The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.

Syntax

void gl.renderbufferStorageMultisample(target, samples, internalFormat, width, height);

Parameters

target
A GLenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
samples
A GLsizei specifying the number of samples to be used for the renderbuffer storage.
internalFormat
A GLenum specifying the internal format of the renderbuffer. Possible values (`gl.DEPTH_STENCIL` is not supported):
  • gl.R8
  • gl.R8UI
  • gl.R8I
  • gl.R16UI
  • gl.R16I
  • gl.R32UI
  • gl.R32I
  • gl.RG8
  • gl.RG8UI
  • gl.RG8I
  • gl.RG16UI
  • gl.RG16I
  • gl.RG32UI
  • gl.RG32I
  • gl.RGB8
  • gl.RGBA8
  • gl.SRGB8_ALPHA8
  • gl.RGBA4
  • gl.RGB565
  • gl.RGB5_A1
  • gl.RGB10_A2
  • gl.RGBA8UI
  • gl.RGBA8I
  • gl.RGB10_A2UI
  • gl.RGBA16UI
  • gl.RGBA16I
  • gl.RGBA32I
  • gl.RGBA32UI
  • gl.DEPTH_COMPONENT16
  • gl.DEPTH_COMPONENT24
  • gl.DEPTH_COMPONENT32F
  • gl.DEPTH_STENCIL
  • gl.DEPTH24_STENCIL8
  • gl.DEPTH32F_STENCIL8
  • gl.STENCIL_INDEX8
width
A GLsizei specifying the width of the renderbuffer in pixels.
height
A GLsizei specifying the height of the renderbuffer in pixels.

Return value

None.

Examples

gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'glRenderbufferStorageMultisample' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glRenderbufferStorageMultisample' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.

Browser compatibility

BCD tables only load in the browser

See also