WebGL2RenderingContext: beginTransformFeedback() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.beginTransformFeedback()
method of the WebGL 2 API starts a transform
feedback operation.
Syntax
js
beginTransformFeedback(primitiveMode)
Parameters
primitiveMode
-
A
GLenum
specifying the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. Possible values:gl.POINTS
gl.LINES
gl.TRIANGLES
Return value
None (undefined
).
Examples
js
const transformFeedback = gl.createTransformFeedback();
gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback);
gl.beginTransformFeedback(gl.TRIANGLES);
gl.drawArrays(gl.TRIANGLES, 0, 3);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.15 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
beginTransformFeedback |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.