EXT_texture_compression_rgtc extension
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
The EXT_texture_compression_rgtc
extension is part of the WebGL API and exposes 4 RGTC compressed texture formats. RGTC is a block-based texture compression format suited for unsigned and signed red and red-green textures (Red-Green Texture Compression).
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Constants
The compressed texture formats are exposed by 4 constants and can be used in two functions: compressedTexImage2D()
and compressedTexSubImage2D()
.
ext.COMPRESSED_RED_RGTC1_EXT
-
Each 4x4 block of texels consists of 64 bits of unsigned red image data. See also BC4 unsigned.
ext.COMPRESSED_SIGNED_RED_RGTC1_EXT
-
Each 4x4 block of texels consists of 64 bits of signed red image data. See also BC4 signed.
ext.COMPRESSED_RED_GREEN_RGTC2_EXT
-
Each 4x4 block of texels consists of 64 bits of compressed unsigned red image data followed by 64 bits of compressed unsigned green image data. See also BC5 unsigned.
ext.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
-
Each 4x4 block of texels consists of 64 bits of compressed signed red image data followed by 64 bits of compressed signed green image data. See also BC5 signed.
Examples
const ext = gl.getExtension("EXT_texture_compression_rgtc");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(
gl.TEXTURE_2D,
0,
ext.COMPRESSED_RED_RGTC1_EXT,
128,
128,
0,
textureData,
);
Specifications
Specification |
---|
WebGL EXT_texture_compression_rgtc Extension Specification |
Browser compatibility
BCD tables only load in the browser