WebGL2RenderingContext.bindBufferRange()

The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

void gl.bindBufferRange(target, index, buffer, offset, size);

Parameters

target

A GLenum specifying the target for the bind operation. Possible values:

  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index

A GLuint specifying the index of the target.

buffer

A WebGLBuffer which to bind to the binding point (target).

offset

A GLintptr specifying the starting offset.

size

A GLsizeiptr specifying the amount of data that can be read from the buffer.

Return value

None.

Examples

gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);

Specifications

Specification
WebGL 2.0 Specification (WebGL 2.0)
# 3.7.16

Browser compatibility

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See also