WebGL2RenderingContext.bindBufferRange()
The WebGL2RenderingContext.bindBufferRange()
method of
the WebGL 2 API binds a range of a given
WebGLBuffer
to a given binding point (target
) at a given
index
.
Syntax
void gl.bindBufferRange(target, index, buffer, offset, size);
Parameters
target
- A
Glenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
- A
GLuint
specifying the index of thetarget
. buffer
- A
WebGLBuffer
which to bind to the binding point (target
). - offset
- A
GLintptr
specifying the starting offset. - size
- A
GLsizeiptr
specifying the amount of data that can be read from the buffer.
Return value
None.
Examples
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindBufferRange' in that specification. |
Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glBindBufferRange' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
BCD tables only load in the browser
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.