WebGL2RenderingContext.bindVertexArray()

The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed WebGLVertexArrayObject object to the buffer.

Syntax

void gl.bindVertexArray(vertexArray);

Parameters

vertexArray
A WebGLVertexArrayObject (VAO) object to bind.

Return value

None.

Examples

var vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'bindVertexArray' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glBindVertexArray' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

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See also