WebGL2RenderingContext: fenceSync() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.fenceSync() method of the WebGL 2 API creates a new WebGLSync object and inserts it into the GL command stream.

Syntax

js
fenceSync(condition, flags)

Parameters

condition

A GLenum specifying the condition that must be met to set the sync object's state to signaled. Must be gl.SYNC_GPU_COMMANDS_COMPLETE.

flags

A GLbitfield specifying a bitwise combination of flags controlling the behavior of the sync object. Must be 0 (exists for extensions only).

Return value

A WebGLSync object.

Examples

gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.14

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
fenceSync

Legend

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Full support
Full support

See also