WebGLSync
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with WebGLSync
objects, the following methods of the WebGL2RenderingContext
are useful:
Examples
Creating a WebGLSync
object
in this example, gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.4 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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WebGLSync |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
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