Web animation API tips and tricks
CSS animations make it possible to do incredible things with the elements that make up your documents and apps. There are things you might want to do that aren't obvious and many clever ways to do things that may not be immediately apparent. This article is a collection of tips and tricks we've found that will hopefully make your work easier, including how to re-run a completed animation.
Run an animation again
The CSS Animations specification doesn't offer a way to run an animation again. You can't just set the element's animation-play-state
to "running"
again once the animation ends. Instead, you have to use JavaScript to get a completed animation to replay.
This is one way to do it that is a stable and reliable method.
HTML
First, let's define the HTML for a <div>
we wish to animate and a button that will play (or replay) the animation.
<div class="box"></div>
<button class="runButton">Run the animation</button>
CSS
Let's style the box using CSS.
.box {
width: 100px;
height: 100px;
border: 1px solid black;
margin-bottom: 1rem;
}
JavaScript
Next, we'll look at the JavaScript that does the work. The playAnimation()
function is to be called when the user clicks on the run button. Instead of using the @keyframes
at-rule, we define the keyframes in JavaScript.
const box = document.querySelector(".box");
const button = document.querySelector(".runButton");
/*
equivalent to the following CSS @keyframes
@keyframes colorChange {
0% {
background-color: grey;
}
100% {
background-color: lime;
}
}
*/
const colorChangeFrames = { backgroundColor: ["grey", "lime"] };
function playAnimation() {
box.animate(colorChangeFrames, 4000);
}
The playAnimation
method calls the Element.animate()
method on the box to play the animation. The animate()
method takes a keyframe object or array of keyframe objects and animation and animation options as arguments. In this case, we pass the method the colorChangeFrames
keyframe object and an animation duration.
We also need to add an event handler to our run button so it will actually do something:
button.addEventListener("click", playAnimation);
Result
Waiting for an animation to complete before stopping
In the previous example, if the run button is clicked before the animation is completed, the current animation will abruptly stop and the animation will restart from the 0%
or from
starting keyframe. If you would like the current animation iteration to be complete before starting a new one, we can disable the run
button while the animation is running, reenabling it based on the finish
event. Alternatively, if we want to enable multiple iterations of the animation, we can check to see if an animation is running on the element and increment the animation-iteration
count for each button click while the animation is running.
In this example, we update our playAnimation()
function to disable the button when clicked, and listen for the finish
event to re-enable the button.
function playAnimation() {
button.setAttribute("disabled", true);
const anim = box.animate(colorChangeFrames, 4000);
anim.addEventListener("finish", (event) => {
button.removeAttribute("disabled");
});
}
The code disables the button and starts the animation. The button is re-enabled when the animation completes.
Stacking context in animations
The properties that are animated during a CSS animation behave as if they were included in the will-change
property declaration. Any property that would create a stacking context, if marked as will-change
, makes the element receive a new stacking context.
In the case of animation-fill-mode: forwards
(and both
), the animated properties remain at their final keyframe state after the animation is finished. The properties keep the will-change
status, so if a new stacking context is created during the animation and is still present at the end of the animation, the target element retains the stacking context after the animation has finished.