Animation.finish()

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The finish() method of the Web Animations API's Animation Interface sets the current playback time to the end of the animation corresponding to the current playback direction. That is, if the animation is playing forward, it sets the playback time to the length of the animation sequence, and if the animation is playing in reverse (having had its reverse() method called), it sets the playback time to 0.

Syntax

Animation.finish(); 

Parameters

None.

Return value

None.

Exceptions

InvalidState
The player's playback rate is 0 or the animation's playback rate is greater than 0 and the end time of the animation is infinity.

Examples

The following example shows how to use the finish() method and catch an InvalidState error.

interfaceElement.addEventListener("mousedown", function() {
  try {
    player.finish();
  } catch(e if e instanceof InvalidState) {
    console.log("finish() called on paused or finished animation.");
  } catch(e);
    logMyErrors(e); //pass exception object to error handler
  }
});

The following example finishes all the animations on a single element, regardless of their direction of playback.

elem.getAnimations().forEach(
  function(animation){ 
    return animation.finish();
  }
);

Specifications

Specification Status Comment
Web Animations
The definition of 'finish()' in that specification.
Working Draft  

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support39 ?

48

40 — 481

No26 No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support3939 ?

48

40 — 481

26 No4.0

1. From version 40 until version 48 (exclusive): this feature is behind the dom.animations-api.core.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

See also

Document Tags and Contributors

Last updated by: fscholz,