WebGL2RenderingContext: bindVertexArray()-Methode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Hinweis: Diese Funktion ist in Web Workers verfügbar.
Die WebGL2RenderingContext.bindVertexArray()
-Methode der WebGL 2 API bindet ein übergebenes WebGLVertexArrayObject
-Objekt an den Puffer.
Syntax
js
bindVertexArray(vertexArray)
Parameter
vertexArray
-
Ein
WebGLVertexArrayObject
(VAO)-Objekt, das gebunden werden soll.
Rückgabewert
Keiner (undefined
).
Beispiele
js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Spezifikationen
Specification |
---|
WebGL 2.0 Specification # 3.7.17 |
Browser-Kompatibilität
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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bindVertexArray |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.