WebGL2RenderingContext: bindVertexArray() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed WebGLVertexArrayObject object to the buffer.

Syntax

js
bindVertexArray(vertexArray)

Parameters

vertexArray

A WebGLVertexArrayObject (VAO) object to bind.

Return value

None (undefined).

Examples

js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// …

// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO

// …

Specifications

Specification
WebGL 2.0 Specification
# 3.7.17

Browser compatibility

BCD tables only load in the browser

See also