WebGL2RenderingContext: getFragDataLocation() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getFragDataLocation()
method
of the WebGL 2 API returns the binding of
color numbers to user-defined varying out variables.
Syntax
js
getFragDataLocation(program, name)
Parameters
program
-
A
WebGLProgram
to query. name
-
A string specifying the name of the user-defined varying out variable.
Return value
A GLint
indicating the assigned color number binding, or -1
otherwise.
Examples
js
// program is a linked WebGLProgram
gl.getFragDataLocation(program, "fragColor");
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.7 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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getFragDataLocation |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
See also
WebGLRenderingContext.createProgram()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()