WebGL2RenderingContext: uniformMatrix[234]x[234]fv() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix
values for uniform variables.
Note:
There are no 2x2
, 3x3
, and 4x4
versions of
this method. They are abbreviated in 2
, 3
, and
4
, respectively. See the syntax below.
Syntax
js
uniformMatrix2fv(location, transpose, data)
uniformMatrix2fv(location, transpose, data, srcOffset)
uniformMatrix2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3x2fv(location, transpose, data)
uniformMatrix3x2fv(location, transpose, data, srcOffset)
uniformMatrix3x2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4x2fv(location, transpose, data)
uniformMatrix4x2fv(location, transpose, data, srcOffset)
uniformMatrix4x2fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix2x3fv(location, transpose, data)
uniformMatrix2x3fv(location, transpose, data, srcOffset)
uniformMatrix2x3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3fv(location, transpose, data)
uniformMatrix3fv(location, transpose, data, srcOffset)
uniformMatrix3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4x3fv(location, transpose, data)
uniformMatrix4x3fv(location, transpose, data, srcOffset)
uniformMatrix4x3fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix2x4fv(location, transpose, data)
uniformMatrix2x4fv(location, transpose, data, srcOffset)
uniformMatrix2x4fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix3x4fv(location, transpose, data)
uniformMatrix3x4fv(location, transpose, data, srcOffset)
uniformMatrix3x4fv(location, transpose, data, srcOffset, srcLength)
uniformMatrix4fv(location, transpose, data)
uniformMatrix4fv(location, transpose, data, srcOffset)
uniformMatrix4fv(location, transpose, data, srcOffset, srcLength)
Parameters
location
-
A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. transpose
-
A
GLboolean
specifying whether to transpose the matrix. data
-
A
Float32Array
of float values.
Return value
None (undefined
).
Examples
js
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specifications
Specification |
---|
WebGL Specification # 5.14.10 |
Browser compatibility
BCD tables only load in the browser