WebGLRenderingContext.uniformMatrix[234]fv()

The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify  matrix values for uniform variables.

Syntax

void gl.uniformMatrix2fv(location, transpose, value);
void gl.uniformMatrix3fv(location, transpose, value);
void gl.uniformMatrix4fv(location, transpose, value); 

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
transpose
A GLboolean specifying whether to transpose the matrix. Must be false.
value

A Float32Array or sequence of GLfloats.

Return value

None.

Examples

gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'uniformMatrix' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic Support9124.011125.1
WebGL256 No51.0 No43 No
FeatureAndroidChrome for AndroidEdge mobileFirefox for AndroidIE mobileOpera AndroidiOS Safari
Basic Support (Yes)25 (Yes) (Yes)11128.1
WebGL2 No No No51.0 No No No

See also

Document Tags and Contributors

 Contributors to this page: jhf, fscholz, AzazelN28, teoli
 Last updated by: jhf,