WebGLRenderingContext.uniformMatrix[234]fv()

There was a scripting error on this page. While it is being addressed by site editors, you can view partial content below.

The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify  matrix values for uniform variables.

Syntax

void gl.uniformMatrix2fv(location, transpose, value);
void gl.uniformMatrix3fv(location, transpose, value);
void gl.uniformMatrix4fv(location, transpose, value); 

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
transpose
A GLboolean specifying whether to transpose the matrix. Must be false.
value

A Float32Array or sequence of GLfloats.

Return value

None.

Examples

gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'uniformMatrix' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

{{ Compat }}

See also

Document Tags and Contributors

 Contributors to this page: jhf, fscholz, AzazelN28, teoli
 Last updated by: jhf,