WebGLRenderingContext.compileShader()

The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.

Syntax

compileShader(shader)

Parameters

shader

A fragment or vertex WebGLShader.

Return value

None (undefined).

Examples

var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also