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WebGLRenderingContext.compileShader()

The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.

Syntax

void gl.compileShader(shader);

Parameters

shader
A fragment or vertex WebGLShader.

Examples

var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'compileShader' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCompileShader' in that specification.
Standard OpenGL man page.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support912411125.1
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support Yes25 Yes Yes128.1 Yes

See also

Document Tags and Contributors

Contributors to this page: fscholz, teoli, DanielWeb
Last updated by: fscholz,