WebGLRenderingContext.bindRenderbuffer()
The WebGLRenderingContext.bindRenderbuffer()
method of
the WebGL API binds a given
WebGLRenderbuffer
to a target, which must be
gl.RENDERBUFFER
.
Syntax
void gl.bindRenderbuffer(target, renderbuffer);
Parameters
- target
- A
GLenum
specifying the binding point (target). Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbuffer
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not
gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bindRenderbuffer' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glBindRenderbuffer' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
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