WebGLRenderingContext.bindRenderbuffer()

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

void gl.bindRenderbuffer(target, renderbuffer);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to bind.

Return value

None.

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification
WebGL Specification (WebGL)
# 5.14.7

Browser compatibility

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See also