The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.


void gl.bindRenderbuffer(target, renderbuffer);


A GLenum specifying the binding point (target). Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
A WebGLRenderbuffer object to bind.

Return value


Errors thrown

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.


Binding a renderbuffer

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.



Specification Status Comment
WebGL 1.0
The definition of 'bindRenderbuffer' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindRenderbuffer' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) 4.0 (2.0) 1.0 ? 12 8.0

See also

Document Tags and Contributors

 Contributors to this page: fscholz
 Last updated by: fscholz,