WebGLRenderingContext: uniform[1234][fi][v]() method

The WebGLRenderingContext.uniform[1234][fi][v]() methods of the WebGL API specify values of uniform variables. All active uniform variables defined in a program object are initialized to 0 when the program object is linked successfully. They retain the values assigned to them by a call to this method until the next successful link operation occurs on the program object, when they are once again initialized to 0.

Note: Many of the functions described here have expanded WebGL 2 interfaces, which can be found under WebGL2RenderingContext.uniform[1234][uif][v]().



uniform1f(location, v0)
uniform1fv(location, value)
uniform1i(location, v0)
uniform1iv(location, value)

uniform2f(location, v0, v1)
uniform2fv(location, value)
uniform2i(location, v0, v1)
uniform2iv(location, value)

uniform3f(location, v0, v1, v2)
uniform3fv(location, value)
uniform3i(location, v0, v1, v2)
uniform3iv(location, value)

uniform4f(location, v0, v1, v2, v3)
uniform4fv(location, value)
uniform4i(location, v0, v1, v2, v3)
uniform4iv(location, value)



A WebGLUniformLocation object containing the location of the uniform attribute to modify.

value, v0, v1, v2, v3

A new value to be used for the uniform variable. Possible types:

  • A floating point Number for floating point values (methods with "f").
  • A sequence of floating point numbers (for example a Float32Array or an Array of numbers) for floating point vector methods (methods with "fv").
  • An integer Number for integer values (methods with "i").
  • An Int32Array for integer vector methods (methods with "iv").

Return value

None (undefined).



gl.uniform1f(u_alpha, 0.8);


WebGL Specification
# 5.14.10

Browser compatibility

BCD tables only load in the browser

See also