WebGLRenderingContext.lineWidth()

The WebGLRenderingContext.lineWidth() method of the WebGL API sets the line width of rasterized lines.

The webgl spec, based on the OpenGL ES 2.0/3.0 specs points out that the minimum and maximum width for a line is implementation defined. The maximum minimum width is allowed to be 1.0. The minimum maximum width is also allowed to be 1.0. Because of these implementation defined limits it is not recommended to use line widths other than 1.0 since there is no guarantee any user's browser will display any other width.

As of January 2017 most implementations of WebGL only support a minimum of 1 and a maximum of 1 as the technology they are based on has these same limits.

Syntax

void gl.lineWidth(width);

Parameters

width
A GLfloat specifying the width of rasterized lines. Default value: 1.

Return value

None.

Examples

Setting the line width:

gl.lineWidth(5);

Getting the line width:

gl.getParameter(gl.LINE_WIDTH);

Getting the range of available widths. Returns a Float32Array.

gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'lineWidth' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glLineWidth' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafari
Basic support No12 No No No No
FeatureAndroid webviewChrome for AndroidEdge mobileFirefox for AndroidOpera AndroidiOS SafariSamsung Internet
Basic support No No No No No No No

See also

Document Tags and Contributors

Contributors to this page: gmanpersona, fscholz, dcposch, teoli
Last updated by: gmanpersona,