WebGLRenderingContext.compileShader()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API下的方法 WebGLRenderingContext.compileShader()
用于编译一个 GLSL 着色器,使其成为为二进制数据,然后就可以被WebGLProgram
对象所使用。
语法
void gl.compileShader(shader);
参数
- shader
-
一个片元或顶点着色器(
WebGLShader
).
示例
js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);
规范
Specification |
---|
WebGL Specification # 5.14.9 |
浏览器兼容性
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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compileShader |
Legend
Tip: you can click/tap on a cell for more information.
- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更多:
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()