WebGLRenderingContext.compileShader()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGL API下的方法 WebGLRenderingContext.compileShader() 用于编译一个 GLSL 着色器,使其成为为二进制数据,然后就可以被WebGLProgram对象所使用。

语法

void gl.compileShader(shader);

参数

shader

一个片元或顶点着色器(WebGLShader).

示例

js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

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Chrome
Edge
Firefox
Opera
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Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
compileShader

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Full support
Full support

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