WebGLRenderingContext.compileShader()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
La méthode WebGLRenderingContext.compileShader() de l'API WebGL compile un shader GLSL en données binaires, de sorte qu'il puisse être utilisé par un WebGLProgram
.
Syntaxe
js
void gl.compileShader(shader);
Paramètres
shader
-
Un
WebGLShader
de fragments ou de sommets.
Exemples
js
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, sourceShader);
gl.compileShader(shader);
Spécifications
Specification |
---|
WebGL Specification # 5.14.9 |
Compatibilité des navigateurs
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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compileShader |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Voir aussi
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()