WebGLRenderingContext.depthMask()

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

void gl.depthMask(flag);

Parameters

flag
A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None.

Examples

gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a Boolean.

gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'depthMask' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glDepthMask' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Update compatibility data on GitHub
DesktopMobile
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
Basic supportChrome Full support 9Edge Full support 12Firefox Full support 4IE Full support 11Opera Full support 12Safari Full support 5.1WebView Android Full support YesChrome Android Full support 25Edge Mobile Full support YesFirefox Android Full support YesOpera Android Full support 12Safari iOS Full support 8.1Samsung Internet Android Full support Yes

Legend

Full support  
Full support

See also

Document Tags and Contributors

Contributors to this page: fscholz, teoli
Last updated by: fscholz,