WebGLRenderingContext: depthMask() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth
buffer is enabled or disabled.
Syntax
js
depthMask(flag)
Parameters
Return value
None (undefined
).
Examples
js
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which
returns a boolean value.
js
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
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depthMask |
Legend
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- Full support
- Full support
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.