WebGLRenderingContext.depthMask()

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

void gl.depthMask(flag);

Parameters

flag
A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None.

Examples

gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a Boolean.

gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'depthMask' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glDepthMask' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari Servo
Basic Support9124.011125.1No support
Feature Android Chrome for Android Edge Mobile Firefox for Android IE Mobile Opera Mobile Safari Mobile
Basic Support(Yes)25(Yes)4.0128.1

See also

Document Tags and Contributors

 Contributors to this page: teoli, fscholz
 Last updated by: teoli,